About
I’m an educator and researcher exploring how computer graphics, agent‑based crowd simulation, and extended reality (VR/AR) can improve safety, training, and health outcomes. I also collaborate on data‑driven infrastructure analytics to support resilient transportation systems.
- Associate Professor at UNO (promoted 2023); at UNO since 2015
- PhD in Computer Science (Brigham Young University, 2013)
- Research: computer graphics & crowd simulation; VR for rehabilitation; data‑driven infrastructure analytics
- Co‑PI on multi‑million‑dollar DoD/ERDC projects (SMART‑RDF, MADS‑OPP)
- Head of the Game Programming concentration
Courses I Regularly Teach
Selected Publications
- Comparison of Virtual Reality to Physical Box and Blocks on Cortical and Neuromuscular Activations — Scientific Reports, 2023
- A Comparative Assessment of Bridge Deck Wearing Surfaces: Performance, Deterioration, and Maintenance — Applied Sciences, 2023
- New Measure to Understand and Compare Bridge Conditions Based on Inspections Time-Series Data — Journal of Infrastructure Systems, 2021
- Generation of Crowd Arrival and Destination Locations/Times in Complex Transit Facilities — The Visual Computer, 2020
- Testing of a 3D Printed Hand Exoskeleton for an Individual with Stroke: A Case Study — Disability and Rehabilitation: Assistive Technology, 2019
- Optimal Acceleration Thresholds for Non-holonomic Agents — The Visual Computer, 2014
- A Whole Surface Approach to Crowd Simulation on Arbitrary Topologies — IEEE Transactions on Visualization and Computer Graphics, 2013
- More Realistic, Flexible, and Expressive Social Crowds Using Transactional Analysis — The Visual Computer, 2012